
It's Thursday night at Comic Con, and Alexandre Aja is stressed. A rabid contingent of horror fans have descended on the UA Horton Plaza multiplex in San Diego to check out a brief preview of PIRANHA 3-D, but the filmmaker is still mixing and color-timing the reel 120 miles away in Los Angeles. Aja's beyond late at this point, but he's not about to tank the first public screening of 3-D footage from his B-movie labor of love for promptness' sake. With the growing animosity toward 3-D conversions, he's got to wow the crowd with more than blood and boobs - although, given the age range and predominant gender of attendees, blood and boobs will go a long way towards masking any minor technical shortcomings. When I spoke to Aja the following day, he was confident he'd delivered the gory goods - and he was relieved. While most directors would view material like this as nothing more than an easy paycheck, Aja attacked the film with the fervor of a fifteen-year-old horror fanatic. Had he failed to get a reaction out of a ready-to-love-everything Comic Con crowd, the last three years of his career would've been a complete waste. PIRANHA 3-D is supposed to be a wild, scary ride in the tradition of GREMLINS and EVIL DEAD; it's a knowing tribute to the movies that got us hooked on the genre in the first place. For Aja, it's an opportunity to move beyond the harrowing horror of HIGH TENSION and his remake of THE HILLS HAVE EYES and have a little fun for once. As he did with the Comic Con footage, Aja went down to the wire tweaking PIRANHA 3-D, so I didn't get a chance to watch the film before posting our interview (there were screenings this week, but I've been out of town since Monday). As someone who's loathed pretty much every live-action 3-D conversion offered up by Hollywood lately, I'm eager to see if the talented Aja has been able to harness the potential of the technology studios seem determined to ram down our throats. Because Aja talked a damn good game last July, I'm optimistic.

Beaks: Did you come into this knowing it was going to take two years to finish?
Aja: It took me two years of development and shooting and post-production. But, in fact, I read the first draft six years ago, and I really started writing on that draft three years ago. It's a long process. Making a movie is always a long process, unless you're making a Sofia Coppola type of movie - and I thought MARIE ANTOINETTE was very ambitious. But I'm doing movies that have very heavy CG and very heavy set pieces and lots of action; there are a lot of things happening. If you're making a movie about an earthquake releasing prehistoric piranha during spring break... you have thousands of people getting attacked. You're casting ten different characters that need to be developed. You're shooting in the desert and on the water. There are so many components. And then you are shooting everything in 3-D - and the conversion technology we chose very early in the process for technical and also lighting reasons. You cannot shoot with the new 3-D technology on the water, because the light reflection off the water is not creating the same lighting for each eye. Without getting into too much detail, it's just impossible. (Laughs) So, no, I didn't expect it would take so long. I will be working night and day, seven days a week... until they take the movie away from me because they have to release it. It's a big budget, but it's not a huge budget. We are not working with the biggest and best visual f/x companies; we are working with small vendors, and they need to be improved and improved. It's a long process. I want the piranha to be photo-real; I want them to be so scary and nasty.
Beaks: The original was done on the cheap, but it was Roger Corman, so it was expected that the f/x would look dodgy. Here, you've kind of thrown down the gauntlet by saying you want them to look real.
Aja: You don't just press a computer button and say, "Here, photo-real piranha!" It's a long process. We created the piranha with Neville Page, who did the creature designs on AVATAR and STAR TREK. But that was fifteen months ago. Today, we are still working on the look of the piranha. You know, I could work six more months on this movie...
Beaks: And you'd be happy to do that?
Aja: Yeah! I want everything to be perfect. We've been working around-the-clock for the last few months. But I will get everything ready in time.
Beaks: One of the thing I love about your piranha is the way they swim. They're very quick and nasty, but they can also stop on a dime right before devouring someone. I love that shot from the trailer. It's kind of a Looney Tunes moment, and that makes me think of Joe Dante. Are you paying homage to those cartoons with a shot like that?
