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Ghostboy reviews NOVEMBER and interviews the director! Cool!

Hey folks, Harry here with the most excellent GhostBoy. Ohmuhgawd... I so need to turn off the BILL & TED Excellent Collection. But dudes, it rocks! Dingalingalingading!!! ARGH - MUST PURGE BILL & TED FROM BRAAAAIIIINNNNNNN! Ok, ok... phew! I'm so done with that internal monologue. Anyway - check this out - Ghostboy managed to not only see NOVEMBER, but snagged the interview with Greg Harrison... Here ya go...

Howdy folks,

First of all, congrats to Moriarty on the new addition to the family. Harry's nephew has a several-year head start in the race towards becoming the world's biggest preadolescent geek, but I'd say that the junior McWeeny's remarkable nomenclature goes a long way towards closing the gap...

I've had this review and interview sitting on my desktop for over a month now, but other duties have connived to prevent me from submitting it. Now that the film is about to be released, I figured I better get a move on. The film in question played at Sundance in 2004, I believe; how it ended up getting sidetracked for so long on the way to theaters, I have no idea (actually, I do), but thankfully it's finally going to have a chance to find its audience. The film is called...

NOVEMBER

November is a low budget digital film directed by Greg Harrison, who wrote and directed the indie hit Groove back in 2000. It stars Courtney Cox, whose previous film work has never come close to eclipsing her status as a former cast member of Friends. The film, in other words, is without a very high precedent; thus, I did not expect to see such an eloquently fragile performance from Cox, nor to have my expectations so consistently be eluded by a narrative that refused to be pinned down by the cliches it openly courts, nor to be thinking about the film long after it had ended to the extent that I did, in fact, think about it. November is a beautiful little surprise, and that surprise continued as I sat down to write this review. Certainly, there are films of greater substance and supposed importance that haven't interested me after the fact nearly as much as this one; I think I can attribute this partially to the fact that I was surprised by it, but also to the almost subconscious level of precision that it seems to have been executed with.

Let's see how heady I can get.

Thinking about the film, I recalled the Greek philosopher Zeno's most famous paradoxes of motion: particularly, his Dichotic Paradox and his Arrow Paradox. In the former, it was suggested that a person or object in motion must arrive at a halfway point before arriving at its destination; and to arrive at the halfway point, it must first achieve a quarter of the total distance, and then an eighth, a sixteenth, and so on to infinity, these subdivisions thus rendering the person or object immobile. Just as this theory is spatial, the Arrow Paradox pertains to time; if an arrow in flight covers a certain distance in a certain amount of time, then in every moment in that time the arrow is at a specific position at which it is at rest and has no time to move; thus, the arrow is always at rest and motion is impossible.

Aside from the fact that the Arrow Paradox is wonderfully representative of the 24-frames-per-second illusion upon which the entire medium of cinema is based, these two theories seem applicable to November because it is a film that takes place in the a single moment and a single place. Harrison and screenwriter Benjamin Brand explore the potential spatial and temporal paths that occur after this moment, and takes note of the infinite and variable subdivisions that could occur within it, but are never actually able to leave it. From one perspective, this leaves the film with a very limited scope; at the same time, that limitation contains fascinating possibilities and paradoxes of its own, and the film is masterful in its exploration of them.

The moment in question occurs at a corner store in Los Angeles on the night of November 6th. A photography teacher named Sophie (Courtney Cox) is waiting in the car for her boyfriend Hugh (James LeGros) to pick up some chocolate ice cream. She hears a gunshot and rushes inside, and then the film cuts to some weeks later and it is revealed that Hugh was shot and killed in a robbery. Sophie is seeing a psychiatrist to deal with the loss, which is compounded by a sense of guilt she can't explain. Her mother is concerned about how she won't remove Hugh's voice from her answering machine. And in class, one of her students' slide presentations curiously includes a photo of Sophie's car outside the corner store. She studies it under a magnifying glass. Is that her inside the car? And is the blurry figure barely visible through the store window Hugh, moments before his death?

There are clear traces of Antonioni as Sophie searches the photograph for a clue that may or may not be there; we remember Blowup and think we have a finger on the film. But then there's an eerie scene with a television and an open door that seems drawn from various supernaturally oriented horror films. And then that segues into a touch of Bergman, as Sophie has a psychotic meltdown that is represented on film in a rather terrifying barrage of visual abstractions reminiscent of the similar schismatic point in Persona. And then the film starts over again, on November 6th, as Hugh disappears into the store to buy the ice cream - but before we can nod and think of Run Lola Run, it has become clear that November not going to simply be the sum of its cinematic references. The film will return to this scene outside the corner store - the very one seemingly captured in Sophie's mysterious photograph - one more time, but it should be noted that this is not that paradoxical central moment, the one from which the rest of the film is extrapolated.

And at that point, I'm going to stop this already longish review at the halfway point.. There are just too many spoilers at stake. If you've seen the film and want to continue reading my thoughts on it to see how they mesh with your own - or if you're just a spoiler whore - click here. Otherwise, bear with me here while I switch gears over to my interview with the director of the film, Greg Harrison. He was kind enough to sit down with me a few days after I saw the film, and we had a great chat about all sorts of things, including some really fascinating insights into the writing process on the film that were unfortunately lost when my tape recorder randomly decided to stop working. Still, there's more than enough to peruse here. As with the review, I've limited what I've printed here to non-spoiler material - but the full transcript can also be found at the link above. Without further ado, let's jump mid-stream into:

A CONVERSATION WITH GREG HARRISON

GB: One of the things that I really admired was that everything fits together - there are no elements out of left field, which is something that seems hard for filmmakers to pull off when working with a structure like this. Every element of the film fits in to some place. You don't see a character in one segment of the film that wasn't established in the first, or a plot device that doesn't interlock with the rest of the picture.

GH: Well that's great, I'm glad you felt that way, because I felt like it was a big challenge. When I really looked at the script, there was this crazy complexity that it had, and it was almost too much. We were trying to figure out how to reconcile that what happens in the store is a strange mix of what she wished happened, intermixed with these emotional important pieces of her history, and so there was this strange sense of...it's hard to grasp exactly what was real, but at the same time it made emotional sense, and I think that was our guiding principal, that even if we couldn't have a logical explanation, it felt right, it felt connected, it felt justified. We were working from our gut as much as possible.

What was the timeframe for production?

From showing Gary Winnick, who we became friends with at Sundance - we got the script from Benjamin Brand, gave it to Gary, he read it in a week, and I think from him liking it to us being in production was less than six months. And so we cast in that time, and everything was in place, and we were basically in production in six months. Which again is like this great tonic to working over two years on a project that gets killed. so that was nice. And you know, I think that's just the way it's going to be. Some of our bigger projects are taking longer, and hopefully in the interim we can do projects like this that we can keep in the trenches.

Were you interested in shooting this project digitally before you went to InDiGent, or was that a byproduct of them financing it?

It came completely out of InDiGent. I knew it was low budget, and we wanted it to be low budget, so we could get someone to say yes, and have creative control. So InDiGent came on, they said yeah, we'd like to do it, but their model is fifteen days to shoot it, miniDV, desktop editing and 150,000 for production. And that's all you get - and then 150 for post. So yeah, I kind of took that on as like, well someone's giving me these creative limitations, which I think is one of the best things you can give yourself. And then: how are we going to make it in this system? So once I knew it was going to be InDiGent, I looked at all of their movies and said, while I like a lot of the movies, one thing I'd like to transcend is this idea that you have to shoot handheld, natural light, and kind of throw away all these cinematic ideas. And hopefully what we did in the movie was use DV in a kind of cinematic way that hasn't yet been done. We shot with cameras that were this big and obviously moved very quickly, but we tried not to move the camera, we tried to control the frame, we tried to control the lighting and production design as much as possible.

Did you think of DV as a compromise that you needed to exceed the limiations of, or were you interested in expanding the opportunities of the medium within the medium itself?

Yes. Exactly. Hopefully making it look like a kind of DV that would serve the movie in a way that you hadn't seen DV serve a movie visually. Like, okay, well it's kind of grainy, and it becomes slightly abstract in the dark because of the grain patterns, the colors don't reproduce exactly like film. Another great advantage is that okay, we're in digital - let's process the film using digital desktop tools that gives it a different aesthetic then if you were doing effects in film. So just sort of working within that and finding the aesthetically interesting choices within then this simple, small resolution and medium, and come up with ways that make it look interesting that maybe haven't been done before.

Had director of photography Nancy Shrieber worked in DV before?

She had tons of 35, tons of super-16 and hiDef. She had not done DV, and she didn't want to do DV. It was kind of her mantra: I'm never doing a DV movie, ever! And so when I met with her, it was about pitching all these cinematic ideas, to say "this isn't your regular DV movie, it's not a Dogme movie. I mean, it couldn't be more visual! The conceit is a photographer, a traumatized photographer. You've got to make it cinematic and photographic." So that's what won her over. And I think it was great to have someone who had that breadth of experience in film. She thinks very cinematically, and very much was the guardian of the picture in this crazy shoot. So once I'd laid out the ideas that I wanted, we developed a color pallette and a lot of the approach, visually, in testing. And once we had established that, she was really the guardian of making sure the bar was set rather high on day 1, and she kept it for those fifteen days.

With a 15 day schedule, what kind of production level did you have? You mentioned in the press kit that Nancy Schrieber was white balancing with street lamps and such.

Right.

Well, for example, did you have a big light kit - was it a full scale production in that sense?

On average, we had three lighting units. With the store, we had a few extra practicals, like in that wide shot we had three goosenecks so there'd be pools of light. And inside the store, we hung one extra fluorescent that was just a practical, exactly like the fluorescent they had in the store. We added one just to light a certain row. But that was how we approached it; we didn't have a generator, and primarily had about three, sometimes four lights, and maybe had the ability to put an extra practical or two. But again, that's a sort of limitation that says, what can you get out of this, and again I think Nancy's experience allowed it to work.

One thing that doesn't get touched on much when talking about digital filmmaking is the transfer to 35mm - were you involved in that?

Definitely.

Because that transforms DV into something completely different.

That's true, that's part of the process. We did it at EFilm, which, for my money, is far and away the best. It was amazing. We did probably five or six tests with various houses, and when we sat down to see the Efilm test, it was just like so obvious. They're incredible. I can't think their praises enough.

Our process was all digital. We shot this on MiniDV, on a DVX100, which is 24p, and then firewired it onto my hard drive, uncompressed; finished the movie and all the effects and a lot of the sound design on the Avid, and then took that output right to DigiBeta, and that Digitbeta was then transferred in real time to HiDef. And then we did three or four days of color timing between shots and a few extreme color shifts that we did; we pushed them and tweaked them; and then that HiDef we laser scanned to film. So we kind of supervised every step, Nancy and I. And at Efilm we did a little bit of of color timing in the actual answer print. But by and large they made our HiDef look almost completely replicated on film.

My favorite shot of the movie was the repeated wide shot of the elevator. It's one of those cases where it looks completely new - it's unlike DV or film, although reminiscent of both.

Right, exactly, and I think it's a combination of a.) the way Nancy shot it, b.) the fact that we were at 24p but still at the resolution of DV and c.) then going to film.

You edit all your films yourself; do you ever feel that you're getting too subjective in the process?

All the time. 100 percent! So I bring in other editing friends to beat me up. It's funny, because I cut other films, and you always see it, it's like a pathology: no matter how aware of it you are, what happens is you think you've made it as short as possible, and then you bring in someone from outside and they say "cut it in half." Every single time! And I dont' care how self aware you are about it. I mean, I've trailers, I've cut other people's features, documentaries, and you always go through this with the director, and when I became the director, I was like "well this is going to be hard, but I'm going to be brutal and cut my shit down." And the very first screening, a good editor friend said "I think you've got something, but you've got to cut it down." And it was just kind of amazing that no matter how hard I tried, you always get that outside input. So I screened it a lot, I cut for eighteen weeks and I screened it a lot and judged not only pacing and editorial issues like that, but really trying to balance it on that razor's edge between confusion and ambiguity. Hopefully it lands on that good kind of confusion - like that pleasurable kind of confusion or ambiguity. And that's what we were always trying to play with, how much could we keep that ambiguity and keep it interesting.

How involved were you with the abstract effect sequences that Lew Baldwin created?

Basically, I told him where it was going to happen and why. Each of these narratives come to a point where it becomes impossible to keep going, and so they fall into abstractions. And I'd worked with him in the past and knew that his artwork in general came from the same unconscious and slightly disturbing place that the tone of the movie was going to be. So in that way I was kind of working conceptually with him - "I'm picking you to do what you do, and integrate that into the movie." Those are like little mini-movies that I let him develop, and he would give them to me uncompressed on DV, and we'd volley digitally between two network computers, and when we were done there was no quality loss whatsoever. Whatever pixels we saw on the screen are the ones you saw on the film. That gave us a lot of freedom to not figure out how we were doing it; it was just sort of impulsive, and when we liked it we were done. So yeah, he went off and shot - I gave him a camera during production. Because of our schedule, I was constantly shooting the main action. But while that was happening, he was going around with his own camera getting macros of things, details, textures. The actors were in character, they were in costume, the lighting was the same; so that gave him all this raw material to work with that was unified with the movie. And then he would go off and process his own little mini-movie. I remember when we were shooting the staircase scenes on our last day. He went up, it was in this decrepid old building, he had gone up, you know, Courtney presses the button, you know, all this simple stuff; he went up and found that there was this blown up office on the top floor with all this cracked beveled glass. So during the break I would send him up with Courtney and say "go shoot her through the beveled glass with a macro, whatever you want." And that became a lot of the textures in the abstract sequences.

There's one point at the end of the first third of the movie where the abstractions take over, and at one point the film print itself appears to actually burn -

Right.

Was that a reference to Persona, where the schism in the movie is represented by a film burn?

One way you can approach a movie like this is to create homages. We talked about movies we liked, we talked about tones that were created in movies like Persona, or Nicholas Roeg's work, Alain Resnais' work. But we just talked about that conceptually and wanted to keep close to our impressions of those movies and not go back and look at them shot for shot. We wanted how they lived inside us to create what we wanted to create. And so that way, maybe tonally, you could recognize the influences, but not go "oh, we're going to create that shot, isn't that cool." We tried to keep away from that as much as possible. And it's funny because people come and tell us what the shots are, and we're like yeah, I guess you're right, that is sort of like that!" Someone mentioned - oh, what the Polanski movie where they pull the tooth out of the wall?

The Tenant?

I think it's The Tenant, and that was Courtney pulling the article out of the wall. And they're exactly right. We talked about Polanski in general, and that seeped into it. So that was kind of fun to kind of soak ourselves in this stuff, and then have people come and tell us what the shots were.

In the first chapter, I was like "Oh, there's Antonioni..."

Right, right, that's in there too!

...but then it eventually goes in its own direction.

Yeah, the compulsion to rip off shots and say "people will recognize it", it's really strong to do it, but we wanted to hopefully come up with something of our own. We don't watch movies while we're making it. I think that's wise. Do you take inspiration from other artwork in the process? Music?

Music, a lot, definitely. And I'm going to give a lot of credit to Lew's work -

- he did the music too -

He did the music, but he'd never scored a movie. He did the visual effects, but had never done that. Basically, he's an installation artist and works with abstact graphic design and abstract noise, but it's all been in installations. But tonally his stuff has that kind of abstracted disturbing quality - there's something really menacing about his stuff. I was very excited that we collaborated on the movie because a lot of inspiration came completely from his work. I think that because I'm an editor, I' m always inspired by music, and whether I'm doing the notes for Ben to rewrite the script, or making my production notes, or the crew, before we shoot we're always listening to music. One influence was Ben and I put together an ambient CD that had a lot of various things that got into Lew's score, even though we didn't play our selections...

Sort of the way the films affected you subconsciously...

- exactly. We would listen to that constantly. Or I'd play it for crew members on the set.

And also photography - I look at a lot of photography. Not for particular shots, just for the feeling of how a static frame could express something.

Do you have any good stories from the set; anything that went wrong during those fifteen days?

Well there's quite a bit when you're shooting in fifteen days. Let me think of the best one...um...there's a couple. The one that comes to mind immediately was that because of our budget we hired a fairly new location scout. And we didn't realize how new he was. He was very confident up front but actually had no idea what he was doing. And so we were mounting this entire production on these locations that he said he'd secured, and two days before we were to begin shooting, we realized none of our locations were secured at all. And he had not even found us an apartment to shoot where Sophie lives. So needless to say he was fired, and we ended up having to shoot the apartment scene in my producer's apartment. And the only way we could do it was if we could use the apartment next door to her as staging. And so we had to go next door, which was luckily the landlord's apartment, and say "look, we want to take over your apartment, we can't really give you a lot of money, but you can say that Courtney Cox is hanging out in your kitchen. And you can hang out with her and have breakfast with her and whatever!" And so they said yes and it was really like that, they'd come home from work and Courtney Cox and James Le Gros are running lines in their front room and they would hang out and have tea with them. That was how they ended up saying yes to it. And Danielle basically crashed on the couch of her friend's house. It was this beautiful open air, lot of windows, very bright, Spanish duplex. And Tracy Gallagher, I think she had 250 dollars, transformed it into this murky, dark mid-century modern apartment, painting all the walls, bringing all new furniture in, it was incredible.

Are you looking to do more small projects, or are you going back to the studios?

I want to do both, because I feel that there are some things you can't do at a studio that you can do at InDiGent - where else can you be given 300 grand and a camera and say "we'll see you at the premiere." I get final cut and everything. That's one of filmmaking, and that's something I feel very passionate about, very persona, experimenting, learning a lot as a filmmaker, exploring. At the same time, there are movies you can't make at that level. And you go to the studio and if you find a way to be smart about it, you can make interesting big movies. And that's what I hope to do. My next project is definitely a step up. It's at Warner Independent, I'm writing the script, it's called The Radioactive Boyscout. It's the true story of this kid who as part of getting his Eagle Scout badge, he builds a nuclear reactor in his backyard. And that'll probably be a five to seven million dollar movie. So I definitely aspire to being on a bigger budget, but not abandoning this kind of movie making. I think the way you make a movie, or the amount of money you make a movie for definitely effects the kind of movie it is. I think there are certain kinds of movies I want to make that should be made that way. So I'm writing a road movie that's essentially My Dinner With Andre in a car, which should be made for nothing, and at the same time Radioactive Boyscout is a five to seven million dollar film -

- and it needs that.

Exactly. And I'm pitching bigger studio genre movies that are very safe genre movies that can take what I learned about creating tension in November and not make it as arty or as experimental or ambiguous, but still bring my vision to clearly commercial pieces. I haven't established that part of my career yet, but that's what I hope to have.

*****

And there you have it! hope you enjoyed it. Actually, I just hope you read it. It's long, but there's a lot of good stuff in there. And while these somewhat truncated pieces of reporting may not give you the full dish on the film itself, rest assured - that's a very good thing.

I believe November opens July 22 in NY and LA, and rolls out across the country from there.

Until next time, I'm outta here.

Ghostboy

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